Academic Year |
2025Year |
School/Graduate School |
Graduate School of Advanced Science and Engineering (Master's Course) Division of Advanced Science and Engineering Informatics and Data Science Program |
Lecture Code |
WSN21301 |
Subject Classification |
Specialized Education |
Subject Name |
ヒューマンコンピュータインタラクション特論 |
Subject Name (Katakana) |
ヒューマンコンピュータインタラクショントクロン |
Subject Name in English |
Human Computer Interaction |
Instructor |
HIRASHIMA TSUKASA |
Instructor (Katakana) |
ヒラシマ ツカサ |
Campus |
Higashi-Hiroshima |
Semester/Term |
1st-Year, First Semester, 2Term |
Days, Periods, and Classrooms |
(2T) Tues1-4 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
Online (simultaneous interactive) |
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Credits |
2.0 |
Class Hours/Week |
4 |
Language of Instruction |
B
:
Japanese/English |
Course Level |
6
:
Graduate Advanced
|
Course Area(Area) |
25
:
Science and Technology |
Course Area(Discipline) |
02
:
Information Science |
Eligible Students |
Information Engineering |
Keywords |
Human Computer Interaction, Cognitive Model, Interactive Systems |
Special Subject for Teacher Education |
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Special Subject |
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Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | |
Class Objectives /Class Outline |
In human-computer interaction, a computer is regarded as a tool for interaction, and not only the computer but also human him/herself are target to analyze as factors in interaction. In this lecture, mainly focusing human recognition, we learn and discuss the design of human-computer interaction. |
Class Schedule |
lesson1 What is human-computer interaction lesson2 The psychology of everyday actions (1) lesson3 The psychology of everyday actions (2) lesson4 The psychology of everyday actions (1) lesson5 The psychology of everyday actions (2) lesson6 Knowledge in the Head and in the world(1) lesson7 Knowledge in the Head and in the world(2) lesson8 Knowing what to do (1) lesson9 Knowing what to do (2) lesson10 To err is human (1) lesson11 To err is human (2) lesson12 The design Challenge (1) lesson13 The design Challenge (2) lesson14 User-centered design(1) lesson15 User-centered design(2) |
Text/Reference Books,etc. |
The psychology of everyday things” is used as the textbook. |
PC or AV used in Class,etc. |
Microsoft Teams, moodle |
(More Details) |
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Learning techniques to be incorporated |
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Suggestions on Preparation and Review |
To read every parts of the textbook and participate in discussion about the parts are required. |
Requirements |
Basically, the used language in this class is Japanese. If necessary, additional explanation in English is given and materials in English are also provided. Slides or PPT and reports written in English are acceptable, but to use Japanese is strongly recommended in oral presentation in order to discuss with other Japanese students. |
Grading Method |
Grading will be determined based on participation attitude, oral presentation, discussion and reports. |
Practical Experience |
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Summary of Practical Experience and Class Contents based on it |
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Message |
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Other |
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Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |