Hiroshima University Syllabus

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Japanese
Academic Year 2025Year School/Graduate School Graduate School of Advanced Science and Engineering (Master's Course) Division of Advanced Science and Engineering Informatics and Data Science Program
Lecture Code WSN21301 Subject Classification Specialized Education
Subject Name ヒューマンコンピュータインタラクション特論
Subject Name
(Katakana)
ヒューマンコンピュータインタラクショントクロン
Subject Name in
English
Human Computer Interaction
Instructor HIRASHIMA TSUKASA
Instructor
(Katakana)
ヒラシマ ツカサ
Campus Higashi-Hiroshima Semester/Term 1st-Year,  First Semester,  2Term
Days, Periods, and Classrooms (2T) Tues1-4
Lesson Style Lecture Lesson Style
(More Details)
Online (simultaneous interactive)
 
Credits 2.0 Class Hours/Week 4 Language of Instruction B : Japanese/English
Course Level 6 : Graduate Advanced
Course Area(Area) 25 : Science and Technology
Course Area(Discipline) 02 : Information Science
Eligible Students Information Engineering
Keywords Human Computer Interaction, Cognitive Model, Interactive Systems  
Special Subject for Teacher Education   Special Subject  
Class Status
within Educational
Program
(Applicable only to targeted subjects for undergraduate students)
 
Criterion referenced
Evaluation
(Applicable only to targeted subjects for undergraduate students)
 
Class Objectives
/Class Outline
In human-computer interaction, a computer is regarded as a tool for interaction, and not only the computer but also human him/herself are target to analyze as factors in interaction. In this lecture, mainly focusing human recognition, we learn and discuss the design of human-computer interaction.  
Class Schedule lesson1
What is human-computer interaction
lesson2
The psychology of everyday actions (1)
lesson3
The psychology of everyday actions (2)
lesson4
The psychology of everyday actions (1)
lesson5
The psychology of everyday actions (2)
lesson6
Knowledge in the Head and in the world(1)
lesson7
Knowledge in the Head and in the world(2)
lesson8
Knowing what to do (1)
lesson9
Knowing what to do (2)
lesson10
To err is human (1)
lesson11
To err is human (2)
lesson12
The design Challenge (1)
lesson13
The design Challenge (2)
lesson14
User-centered design(1)
lesson15
User-centered design(2) 
Text/Reference
Books,etc.
The psychology of everyday things” is used as the textbook.  
PC or AV used in
Class,etc.
Microsoft Teams, moodle
(More Details)  
Learning techniques to be incorporated
Suggestions on
Preparation and
Review
To read every parts of the textbook and participate in discussion about the parts are  required. 
Requirements Basically, the used language in this class is Japanese. If necessary, additional explanation in English is given and materials in English are also provided. Slides or PPT and reports written in English are acceptable, but to use Japanese is strongly recommended in oral presentation in order to discuss with other Japanese students.  
Grading Method Grading will be determined based on participation attitude, oral presentation, discussion and reports. 
Practical Experience  
Summary of Practical Experience and Class Contents based on it  
Message  
Other   
Please fill in the class improvement questionnaire which is carried out on all classes.
Instructors will reflect on your feedback and utilize the information for improving their teaching. 
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