Academic Year |
2025Year |
School/Graduate School |
School of Letters |
Lecture Code |
BC204101 |
Subject Classification |
Specialized Education |
Subject Name |
倫理学特講 |
Subject Name (Katakana) |
リンリガクトッコウ |
Subject Name in English |
Special Lecture on Ethics |
Instructor |
OKAMOTO SHIMPEI |
Instructor (Katakana) |
オカモト シンペイ |
Campus |
Higashi-Hiroshima |
Semester/Term |
2nd-Year, First Semester, 2Term |
Days, Periods, and Classrooms |
(2T) Tues5-8:LET B251 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
Face-to-face |
Lecture |
Credits |
2.0 |
Class Hours/Week |
4 |
Language of Instruction |
J
:
Japanese |
Course Level |
2
:
Undergraduate Low-Intermediate
|
Course Area(Area) |
23
:
Arts and Humanities |
Course Area(Discipline) |
02
:
Ethics |
Eligible Students |
|
Keywords |
|
Special Subject for Teacher Education |
|
Special Subject |
|
Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
---|
Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Philosophy and Thought (Knowledge and Understanding) ・Basic understanding of Philosophy and Thoughts (including Liberal Arts Education) ・Acquisition of basic knowledge about Philosophy and Thoughts |
Class Objectives /Class Outline |
Using ethical issues related to video games as concrete examples, this course aims to familiarize students with the basic methodologies of applied ethics. The course will first introduce several major ethical theories, followed by an exploration of cutting-edge research on the ethics of video games. Students will engage in a detailed examination of these discussions. |
Class Schedule |
lesson1 Guidance and Fundamental Concepts lesson2 Consequentialism, Deontology, and Virtue Ethics lesson3 Is Playing Violent Games an Act of Violence? lesson4 Virtuous Gamers and Vicious Gamers lesson5 Friendship Through Gaming lesson6 Addiction and Dependence: Ethical Implications of Gaming Disorder lesson7 The Gamer’s Dilemma (1): Murder and Rape lesson8 The Gamer’s Dilemma (2): Can Gameplay Be Immoral? lesson9 Are Porn Games Sexist? Video Games and Feminism lesson10 The Social Impact of Gameplay: Animal Ethics as a Case Study lesson11 Ethics in Sports and eSports lesson12 Is Gacha an Unethical Business Practice? Business Ethics in the Gaming Industry lesson13 The Gaming Environment (1): Streaming and Audience Culture lesson14 The Gaming Environment (2): The GamerGate Controversy lesson15 Overall Summary |
Text/Reference Books,etc. |
Malanowski, Sarah and Baima, Nicholas. Why It's OK to be a Gamer. Routledge, 2024. |
PC or AV used in Class,etc. |
Text, Handouts, Visual Materials, Other (see [More Details]) |
(More Details) |
Handouts, Slides(PowerPoint) |
Learning techniques to be incorporated |
|
Suggestions on Preparation and Review |
To learn while thinking on the points and concrete cases of each theory |
Requirements |
|
Grading Method |
Questions(30%) and Report(70%) |
Practical Experience |
|
Summary of Practical Experience and Class Contents based on it |
|
Message |
|
Other |
|
Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |