Hiroshima University Syllabus

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Japanese
Academic Year 2025Year School/Graduate School School of Letters
Lecture Code BC204101 Subject Classification Specialized Education
Subject Name 倫理学特講
Subject Name
(Katakana)
リンリガクトッコウ
Subject Name in
English
Special Lecture on Ethics
Instructor OKAMOTO SHIMPEI
Instructor
(Katakana)
オカモト シンペイ
Campus Higashi-Hiroshima Semester/Term 2nd-Year,  First Semester,  2Term
Days, Periods, and Classrooms (2T) Tues5-8:LET B251
Lesson Style Lecture Lesson Style
(More Details)
Face-to-face
Lecture 
Credits 2.0 Class Hours/Week 4 Language of Instruction J : Japanese
Course Level 2 : Undergraduate Low-Intermediate
Course Area(Area) 23 : Arts and Humanities
Course Area(Discipline) 02 : Ethics
Eligible Students
Keywords  
Special Subject for Teacher Education   Special Subject  
Class Status
within Educational
Program
(Applicable only to targeted subjects for undergraduate students)
 
Criterion referenced
Evaluation
(Applicable only to targeted subjects for undergraduate students)
Philosophy and Thought
(Knowledge and Understanding)
・Basic understanding of Philosophy and Thoughts (including Liberal Arts Education)
・Acquisition of basic knowledge about Philosophy and Thoughts 
Class Objectives
/Class Outline
Using ethical issues related to video games as concrete examples, this course aims to familiarize students with the basic methodologies of applied ethics. The course will first introduce several major ethical theories, followed by an exploration of cutting-edge research on the ethics of video games. Students will engage in a detailed examination of these discussions. 
Class Schedule lesson1  Guidance and Fundamental Concepts
lesson2 Consequentialism, Deontology, and Virtue Ethics
lesson3 Is Playing Violent Games an Act of Violence?
lesson4 Virtuous Gamers and Vicious Gamers
lesson5 Friendship Through Gaming
lesson6 Addiction and Dependence: Ethical Implications of Gaming Disorder
lesson7 The Gamer’s Dilemma (1): Murder and Rape
lesson8 The Gamer’s Dilemma (2): Can Gameplay Be Immoral?
lesson9  Are Porn Games Sexist? Video Games and Feminism
lesson10 The Social Impact of Gameplay: Animal Ethics as a Case Study
lesson11 Ethics in Sports and eSports
lesson12 Is Gacha an Unethical Business Practice? Business Ethics in the Gaming Industry
lesson13 The Gaming Environment (1): Streaming and Audience Culture
lesson14 The Gaming Environment (2): The GamerGate Controversy
lesson15 Overall Summary 
Text/Reference
Books,etc.
Malanowski, Sarah and Baima, Nicholas. Why It's OK to be a Gamer. Routledge, 2024. 
PC or AV used in
Class,etc.
Text, Handouts, Visual Materials, Other (see [More Details])
(More Details) Handouts, Slides(PowerPoint) 
Learning techniques to be incorporated
Suggestions on
Preparation and
Review
To learn while thinking on the points and concrete cases of each theory 
Requirements  
Grading Method Questions(30%) and Report(70%) 
Practical Experience  
Summary of Practical Experience and Class Contents based on it  
Message  
Other   
Please fill in the class improvement questionnaire which is carried out on all classes.
Instructors will reflect on your feedback and utilize the information for improving their teaching. 
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