Academic Year |
2024Year |
School/Graduate School |
Graduate School of Advanced Science and Engineering (Master's Course) Division of Advanced Science and Engineering Electrical, Systems, and Control Engineering Program |
Lecture Code |
WSG20801 |
Subject Classification |
Specialized Education |
Subject Name |
社会システム工学特論 |
Subject Name (Katakana) |
シャカイシステムコウガクトクロン |
Subject Name in English |
Advanced Social Systems Engineering |
Instructor |
NISHIZAKI ICHIRO |
Instructor (Katakana) |
ニシザキ イチロウ |
Campus |
Higashi-Hiroshima |
Semester/Term |
1st-Year, Second Semester, 3Term |
Days, Periods, and Classrooms |
(3T) Mon5-6,Weds5-6 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
|
Lecture of topics associated with game theory in on-demand format. |
Credits |
2.0 |
Class Hours/Week |
|
Language of Instruction |
J
:
Japanese |
Course Level |
5
:
Graduate Basic
|
Course Area(Area) |
25
:
Science and Technology |
Course Area(Discipline) |
11
:
Electrical, Systems, and Control Engineering |
Eligible Students |
|
Keywords |
Game theory, conflict, decision making |
Special Subject for Teacher Education |
|
Special Subject |
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Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | |
Class Objectives /Class Outline |
The goal of the class is to learn knowledge on rational decision making and resolution of conflicts by understanding fundamentals of game theory, in which interrelation of multiple decision makers is formulated as a mathematical model, and rational behavior of them is analyzed. |
Class Schedule |
1. Introduction and definition of games 2. Two-person zero-sum games 3. Infinite games 4. Games with incomplete information 5. Multi-stage games 6. Utility theory 7. Two-person general-sum games 8. Perfect equilibrium points 9. Subgame-perfect equilibria 10. Evolutionary stable systems 11. Two-person cooperative games 12. N-person cooperative games 13. Balanced collections (core) 14. Power indecies 15. Stable set and nucleolus
Students should submit the assignment each lesson. |
Text/Reference Books,etc. |
G. Owen, "Game Theory, Third Edition," Academic Press, San Diego, 1995. |
PC or AV used in Class,etc. |
|
(More Details) |
PC, projector |
Learning techniques to be incorporated |
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Suggestions on Preparation and Review |
Since the teacher lectures on topics of game theory from all the lessons, it is preferable to prepare and review using the distributed materials. |
Requirements |
|
Grading Method |
Students are evaluated by the contents of the assignments. |
Practical Experience |
|
Summary of Practical Experience and Class Contents based on it |
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Message |
|
Other |
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Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |