Academic Year |
2024Year |
School/Graduate School |
School of Informatics and Data Science |
Lecture Code |
KA207001 |
Subject Classification |
Specialized Education |
Subject Name |
ビジュアルコンピューティング |
Subject Name (Katakana) |
ビジュアルコンピューティング |
Subject Name in English |
Visual Computing |
Instructor |
KANEDA KAZUFUMI |
Instructor (Katakana) |
カネダ カズフミ |
Campus |
Higashi-Hiroshima |
Semester/Term |
3rd-Year, Second Semester, 3Term |
Days, Periods, and Classrooms |
(3T) Thur1-4:ENG 220 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
|
Lecture (mainly Face-to-face, available Online (on-demand)) |
Credits |
2.0 |
Class Hours/Week |
|
Language of Instruction |
B
:
Japanese/English |
Course Level |
3
:
Undergraduate High-Intermediate
|
Course Area(Area) |
25
:
Science and Technology |
Course Area(Discipline) |
02
:
Information Science |
Eligible Students |
3rd Year |
Keywords |
Geometry, Computer Graphics, Visualization |
Special Subject for Teacher Education |
|
Special Subject |
|
Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
---|
Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Computer Science Program (Abilities and Skills) ・D3. Knowledge of hardware and software and programming ability to process data efficiently.
Data Science Program (Abilities and Skills) ・A. Information infrastructure development technology, information processing technology, technology that analyzes data and creates new added value.
Intelligence Science Program (Abilities and Skills) ・D2. Information processing ability and data analysis ability to contribute to the application and development of artificial intelligence and IoT. |
Class Objectives /Class Outline |
Fundamentals of Geometry and Visual Computing, Principle of Computer Graphics and Visualization, Applications of Computer Graphics and Visualization |
Class Schedule |
lesson1: Geometry and Visual Computing lesson2: Theorems of plane geometry, Congruence and Similarity transformations lesson3: Coordinate systems and Affine transformation lesson4: Projective geometry lesson5: Geometric modeling with polygons lesson6: Fractal geometry, exercise lesson7: Curves and Curved surfaces, Parametric curves lesson8: Parametric surfaces, exercise lesson9: Rendering, Intersection of line and object, Raytracing algorithm lesson10: Rendering, Radiance calculation lesson11: Sets and Mapping, Texture mapping, Image based Rendering lesson12: Computer animation lesson13: Computer vision, 3D shape reconstruction, Epipolar geometry lesson14: Information visualization, Pattern recognition, Image recognition lesson15: Virtual reality, Summary
mini-exams. reports
We use python programming in exercises to draw fractals and curves. |
Text/Reference Books,etc. |
Textbook: "Computer Graphics", Computer Graphic Arts Society Reference book: Mike Askew, Sheila Ebbutt, "The Beside Book of Geometry", Quid Publishing Reference book: "Digital Image Processing", Computer Graphic Arts Society Reference book: John F. Hughes et al., "Computer Graphics - Principles and Practice", Addison-Wesley Reference book: Richard Szeliski, "Computer Vision - Algorithms and Applications", Springer UK |
PC or AV used in Class,etc. |
|
(More Details) |
Textbook, reference materials, video |
Learning techniques to be incorporated |
|
Suggestions on Preparation and Review |
Review with the reports |
Requirements |
|
Grading Method |
Based on mini-exams and reports |
Practical Experience |
|
Summary of Practical Experience and Class Contents based on it |
|
Message |
|
Other |
|
Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |