Academic Year |
2024Year |
School/Graduate School |
School of Engineering |
Lecture Code |
K9095020 |
Subject Classification |
Specialized Education |
Subject Name |
プログラミングIII |
Subject Name (Katakana) |
プログラミング3 |
Subject Name in English |
Programming III |
Instructor |
TAOKA SATOSHI |
Instructor (Katakana) |
タオカ サトシ |
Campus |
Higashi-Hiroshima |
Semester/Term |
3rd-Year, First Semester, 1Term |
Days, Periods, and Classrooms |
(1T) Weds7-10:ENG 103 |
Lesson Style |
Lecture/Seminar |
Lesson Style (More Details) |
|
This class alternates between lecture and exercise. |
Credits |
2.0 |
Class Hours/Week |
|
Language of Instruction |
J
:
Japanese |
Course Level |
2
:
Undergraduate Low-Intermediate
|
Course Area(Area) |
25
:
Science and Technology |
Course Area(Discipline) |
02
:
Information Science |
Eligible Students |
3rd year and more students of the Cluster II, Faculty of Engineering |
Keywords |
Computer programming, C programming language. |
Special Subject for Teacher Education |
|
Special Subject |
|
Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Program of Electrical,Systems and Information Engineering (Abilities and Skills) ・Concepts, knowledge and methods which are the basis for studies related to electrical, systems, and information engineering. ・Ability to solve practical issues and problems by conducting experiments, using numerical computation methods, and collecting relevant materials.
Program of Electronic Devices and Systems (Abilities and Skills) ・Concepts, knowledge and methods which are the basis for studies related to electronic engineering. ・Ability to solve practical issues and problems by conducting experiments, using numerical computation methods, and collecting relevant materials. |
Class Objectives /Class Outline |
Acquire basic programming techniques using C language, i.e., (1) learn how to write computer programs, (2) understand the behavior of programs written in C, and (3) write and run C programs based on the understanding of basic data structure (Pointers and Arrays). |
Class Schedule |
lesson1 File Access lesson2 exercise lesson3 Standard Input and Output lesson4 exercise lesson5 Computational Complexity lesson6 exercise lesson7 Basic Algorithms lesson8 exercise lesson9 Structures lesson10 exercise lesson11 Application of Structures and Standard Library lesson12 exercise lesson13 Numerical Calculation lesson14 exercise lesson15 review
Final test |
Text/Reference Books,etc. |
・Cの絵本,アンク著,翔泳社 ・明快入門 C, 林 晴比古, ソフトバンククリエイティブ |
PC or AV used in Class,etc. |
|
(More Details) |
Handouts, projector |
Learning techniques to be incorporated |
|
Suggestions on Preparation and Review |
Lesson 1 to 14: For lessons 1 to 14: Topics studied in the classroom will be covered by the programming practice. Try to input sample programs, compile & run these programs. Reading and understanding many good programs is a best way of mastering programming skills. |
Requirements |
This class alternates between lecture and exercise. |
Grading Method |
The maximum score of all practices is about 30%. The maximum score of final test is about 70%. A pass grade is 60 or more of the sum of them. |
Practical Experience |
|
Summary of Practical Experience and Class Contents based on it |
|
Message |
Each student should join the class positively to overcome difficulties and solve problems when mastering programming skills. Inactive students may fail to accomplish the class objectives. |
Other |
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Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |