Academic Year |
2024Year |
School/Graduate School |
School of Education |
Lecture Code |
CC237701 |
Subject Classification |
Specialized Education |
Subject Name |
マルチメディア研究法 |
Subject Name (Katakana) |
マルチメディアケンキュウホウ |
Subject Name in English |
Research Methods in Multimedia |
Instructor |
NAGAMATSU MASAYASU |
Instructor (Katakana) |
ナガマツ マサヤス |
Campus |
Higashi-Hiroshima |
Semester/Term |
4th-Year, First Semester, 2Term |
Days, Periods, and Classrooms |
(2T) Tues1-4:EDU C310 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
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Exercises, Note-taking, Discussions, Student presentations, Work |
Credits |
2.0 |
Class Hours/Week |
|
Language of Instruction |
J
:
Japanese |
Course Level |
4
:
Undergraduate Advanced
|
Course Area(Area) |
24
:
Social Sciences |
Course Area(Discipline) |
08
:
Curriculum and Instruction Sciences |
Eligible Students |
|
Keywords |
Computer education, educational objectives, teaching plan, research on teaching contents, learning environment, information application abilities, learning to learn
|
Special Subject for Teacher Education |
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Special Subject |
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Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Secondary School Technology and Information Education (Comprehensive Abilities) ・Being able to define, embody and solve the problem relating to technology or information education. ・Being able to present one's own opinon logically that was acquired through the activities on technology or information education. |
Class Objectives /Class Outline |
The student should have a basic understanding of image, audio, and video content and the graphical user interface that integrates them to enable interactive operation, and be able to create simple content. After learning the basics of video expression based on specific examples, students will practice designing, developing, and evaluating short-time CG contents or user interfaces. |
Class Schedule |
lesson1: Photography and video shooting (composition, lighting, image effects) Lesson2:Theory and practice of video editing (positioning of video works, camera work)
Lesson3:Modeling and Material Expression CG animation and scene construction (layout, lighting, rendering, compositing)
Lesson4: Production work (roles and workflow)
Lesson5:Technologies supporting image production (software, image formats, etc.)
Lesson6: Graphical user interface development and evaluation (MVC model, prototyping) Lesson7: Survey methods (questionnaire methods, interviewing, speech thinking methods) Lesson8: Development practice
Lesson9: Conceptualization, storyboarding
Lesson10: Modeling or filming (1) Prototyping
Lesson11: Modeling or filming (2) Revision
Lesson12: editing
Lesson13: Presentation, evaluation and report writing
Lesson14: Summary and advanced topics (visual information processing and visual expression)1
Lesson15: Summary and advanced topics (visual information processing and visual expression)2 |
Text/Reference Books,etc. |
Textbooks: ・ディジタル映像表現 [改訂版] -CGによる映像制作-、CG-ARTS協会 ・POV-Ray による3 次元CG 制作 - モデリングからアニメーションまで, CG-ARTS協会 |
PC or AV used in Class,etc. |
|
(More Details) |
Textbooks, Handouts, Audio materials, Movies( Video/PC/other image materials) |
Learning techniques to be incorporated |
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Suggestions on Preparation and Review |
Well-known independent study methods include SQ3R. Please see Google by typing the following line site:.edu syllabus SQ3R You will see that many universities explain how to learn. The details will be explained at the beginning of the class. |
Requirements |
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Grading Method |
Students will be evaluated based on quizzes and reports. |
Practical Experience |
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Summary of Practical Experience and Class Contents based on it |
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Message |
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Other |
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Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |