Hiroshima University Syllabus

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Japanese
Academic Year 2024Year School/Graduate School School of Education
Lecture Code CC237701 Subject Classification Specialized Education
Subject Name マルチメディア研究法
Subject Name
(Katakana)
マルチメディアケンキュウホウ
Subject Name in
English
Research Methods in Multimedia
Instructor NAGAMATSU MASAYASU
Instructor
(Katakana)
ナガマツ マサヤス
Campus Higashi-Hiroshima Semester/Term 4th-Year,  First Semester,  2Term
Days, Periods, and Classrooms (2T) Tues1-4:EDU C310
Lesson Style Lecture Lesson Style
(More Details)
 
Exercises, Note-taking, Discussions, Student presentations, Work
 
Credits 2.0 Class Hours/Week   Language of Instruction J : Japanese
Course Level 4 : Undergraduate Advanced
Course Area(Area) 24 : Social Sciences
Course Area(Discipline) 08 : Curriculum and Instruction Sciences
Eligible Students
Keywords Computer education, educational objectives, teaching plan, research on teaching contents, learning environment, information application abilities, learning to learn

 
Special Subject for Teacher Education   Special Subject  
Class Status
within Educational
Program
(Applicable only to targeted subjects for undergraduate students)
 
Criterion referenced
Evaluation
(Applicable only to targeted subjects for undergraduate students)
Secondary School Technology and Information Education
(Comprehensive Abilities)
・Being able to define, embody and solve the problem relating to technology or information education.
・Being able to present one's own opinon logically that was acquired through the activities on technology or information education. 
Class Objectives
/Class Outline
The student should have a basic understanding of image, audio, and video content and the graphical user interface that integrates them to enable interactive operation, and be able to create simple content.
After learning the basics of video expression based on specific examples, students will practice designing, developing, and evaluating short-time CG contents or user interfaces. 
Class Schedule lesson1: Photography and video shooting (composition, lighting, image effects)
Lesson2:Theory and practice of video editing (positioning of video works, camera work)

Lesson3:Modeling and Material Expression CG animation and scene construction (layout, lighting, rendering, compositing)

Lesson4: Production work (roles and workflow)

Lesson5:Technologies supporting image production (software, image formats, etc.)

Lesson6: Graphical user interface development and evaluation (MVC model, prototyping)
Lesson7: Survey methods (questionnaire methods, interviewing, speech thinking methods)
Lesson8: Development practice

Lesson9: Conceptualization, storyboarding

Lesson10: Modeling or filming (1) Prototyping

Lesson11: Modeling or filming (2) Revision

Lesson12: editing

Lesson13: Presentation, evaluation and report writing

Lesson14: Summary and advanced topics (visual information processing and visual expression)1

Lesson15: Summary and advanced topics (visual information processing and visual expression)2
 
Text/Reference
Books,etc.
Textbooks:
・ディジタル映像表現 [改訂版] -CGによる映像制作-、CG-ARTS協会
・POV-Ray による3 次元CG 制作 - モデリングからアニメーションまで, CG-ARTS協会 
PC or AV used in
Class,etc.
 
(More Details) Textbooks, Handouts, Audio materials, Movies( Video/PC/other image materials)
 
Learning techniques to be incorporated  
Suggestions on
Preparation and
Review
Well-known independent study methods include SQ3R.
Please see Google by typing the following line
    site:.edu syllabus SQ3R
You will see that many universities explain how to learn.
The details will be explained at the beginning of the class. 
Requirements  
Grading Method Students will be evaluated based on quizzes and reports.
 
Practical Experience  
Summary of Practical Experience and Class Contents based on it  
Message  
Other   
Please fill in the class improvement questionnaire which is carried out on all classes.
Instructors will reflect on your feedback and utilize the information for improving their teaching. 
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