Academic Year |
2024Year |
School/Graduate School |
School of Education |
Lecture Code |
CC237306 |
Subject Classification |
Specialized Education |
Subject Name |
情報教育プランニング論 |
Subject Name (Katakana) |
ジョウホウキョウイクプランニングロン |
Subject Name in English |
Planning for Information Technology Education |
Instructor |
NAGAMATSU MASAYASU |
Instructor (Katakana) |
ナガマツ マサヤス |
Campus |
Higashi-Hiroshima |
Semester/Term |
3rd-Year, Second Semester, 4Term |
Days, Periods, and Classrooms |
(4T) Tues1-4:EDU L208 |
Lesson Style |
Lecture |
Lesson Style (More Details) |
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Lecture-oriented including exercises, Note-taking, Discussions, Student presentations, Work |
Credits |
2.0 |
Class Hours/Week |
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Language of Instruction |
J
:
Japanese |
Course Level |
3
:
Undergraduate High-Intermediate
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Course Area(Area) |
24
:
Social Sciences |
Course Area(Discipline) |
08
:
Curriculum and Instruction Sciences |
Eligible Students |
|
Keywords |
ICT education, programming, research on teaching contents, learning environment, learning to learn,Practical work experience |
Special Subject for Teacher Education |
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Special Subject |
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Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Secondary School Technology and Information Education (Abilities and Skills) ・To be able to make a practical plan for information education. |
Class Objectives /Class Outline |
Objective: To confirm the basic findings for classroom practice and to acquire the ability to create a plan while considering its relationship to practice Summary: To learn the basic views and ideas for successful classroom practice, which are composed of many factors, while referring to existing research, and to attempt to create a plan while considering various problems in practice. |
Class Schedule |
lesson1: Overview and course description Top 20 Principles of Psychological Research Foundations for Promoting Learning for Educational Practice [1]. Consider the various factors that sustain student attention and deepen learning in classroom practice [2-3]. Lesson2: Make a list of specific learning activities for active learning. Extract mainly from Benesse survey [4].
Lesson3:Let's make a list of specific learning activities for active learning Activity list addition with reference to Switched On Computing in the UK, which is experiential learning. Try netstat and nslookup with elementary school students "thinking" they are system administrators. Create a "LAN" for each group in the classroom and exchange packets "globally" with outside groups. This is done unplugged, i.e., by hand. The condition setting is well thought out. In Japan, it would be like a long and endless classroom lecture. This is an excellent example of "try it and see". Lesson4: Let's add a port number to the previous case study. What will change?
Lesson5:Leading to independent and deep learning through the way of looking at and thinking about information. Lesson6: Teaching examples of practical skills of information use (focusing on information skills, learning strategies, and reading strategies)
Lesson7: Creation of instructional plans (focusing on information skills, learning strategies, and reading comprehension strategies)
Lesson8: Instructional examples of practical information use skills (focusing on information retrieval, comprehension, and study guides)
Lesson9: Instructional plan development (focusing on information retrieval, comprehension, and study guides)
Lesson10: Models of problem solving (decision making)
Lesson11: Instructional plan development for problem solving (decision making)
Lesson12: Teaching examples of problem solving (system analysis and design)
Lesson13: Instructional plans for problem solving (system analysis and design)
Lesson14: Instructional plan for scientific understanding of information (algorithm and data structure) Refer to descriptions in textbooks on Information I of various companies and textbooks on specialized subject information.
Lesson15: Should copyright be attached to the learned data? Copyright of the machine? Intellectual property rights? Whose? What about in practice? What is the social impact? From the latest topics.
Two quizzes and two reports assignments |
Text/Reference Books,etc. |
[1] Riedling,A.M.:Learning to learn: a guide to information literate in the 21st century(2nd. ed.), Neal- Schuman Publishers(2006) [2] Lucariello, JM, et al.(2016) Science Supports Education: The Behavioral Research Base for Psychology’s Top 20 Principles for Enhancing Teaching and Learning, Mind, Brain and Education [3] Gorham,J., et al. (1990) The Relationship of Teachers’ Use of Humor in the Classroom to Immediacy and Student Learning, Commu. Educ., 39,46-62. [4x] Todd M. Gureckis and Bradley C. Love: Computational Reinforcement Learning, In Oxford handbook of computational and mathematical psychology, pp.99-117, Oxford University Press(2015) |
PC or AV used in Class,etc. |
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(More Details) |
PC, Textbooks, Handouts, Audio materials, Movies( Video/PC/other image materials) |
Learning techniques to be incorporated |
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Suggestions on Preparation and Review |
Lesson1-4: Examine what is explained in the lesson based on your notebook and handouts in depth. Lesson5-7: The detail explanation of how to search for and organize literatures will be given in class. Study autonomously based on the explanation. Lesson8-13: An assignment to deepen your understanding will be provided. Review the lesson in accordance with the assignment.
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Requirements |
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Grading Method |
Students will be evaluated based on quizzes and reports. |
Practical Experience |
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Summary of Practical Experience and Class Contents based on it |
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Message |
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Other |
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Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |