Academic Year |
2024Year |
School/Graduate School |
School of Education |
Lecture Code |
CC231002 |
Subject Classification |
Specialized Education |
Subject Name |
情報活用概論II |
Subject Name (Katakana) |
ジョウホウカツヨウガイロンII |
Subject Name in English |
Introduction to Information Applications II |
Instructor |
WATANABE KENZI |
Instructor (Katakana) |
ワタナベ ケンジ |
Campus |
Higashi-Hiroshima |
Semester/Term |
1st-Year, First Semester, First Semester |
Days, Periods, and Classrooms |
(1st) Weds9-10:EDU L206 |
Lesson Style |
Lecture/Practical |
Lesson Style (More Details) |
|
Practice Remote-classroom (Microsoft Teams) |
Credits |
2.0 |
Class Hours/Week |
|
Language of Instruction |
J
:
Japanese |
Course Level |
1
:
Undergraduate Introductory
|
Course Area(Area) |
25
:
Science and Technology |
Course Area(Discipline) |
10
:
Integrated Engineering |
Eligible Students |
Only for students of technology and information education course |
Keywords |
Programming, Scratch |
Special Subject for Teacher Education |
|
Special Subject |
|
Class Status within Educational Program (Applicable only to targeted subjects for undergraduate students) | Programming is one of the basic skills for all subject of technologies and information education. Students obtain programming skills during this practice. |
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Criterion referenced Evaluation (Applicable only to targeted subjects for undergraduate students) | Secondary School Technology and Information Education (Knowledge and Understanding) ・Having acquired knowledge of information processing. (Abilities and Skills) ・To be able to utilize productive activities related to information processing. |
Class Objectives /Class Outline |
Students obtain programming skills during this practice. They developed running code using the Scratch, which is a visual programming environment. During the developments, students obtain programming skills such as controlling flow, variables, functions and so on. These skills become basic knowledge for other subjects of the course. |
Class Schedule |
lesson1 Introductions and keyboard-typing lesson2 Keyboard operations lesson3 Animations, Coordinate functions lesson4 Random numbers and duplications, Message functions lesson5 Sound functions, More animations lesson6 Scores and status saving, Hi-scores lesson7 Trigonometrical functions lesson8 Educational applications lesson9 Theme considerations lesson10 Work flows lesson11 Coding lesson12 Debugging lesson13 Trials and feedbacks lesson14 Preparations of a presentation lesson15 Presenations and feedbacks
Minute test at the end of each practice |
Text/Reference Books,etc. |
Scratchではじめよう! プログラミング入門 Scratch 3.0版(日経BP社) ISBN 4822286258 2,090 Yen |
PC or AV used in Class,etc. |
|
(More Details) |
Textbook, Own PC |
Learning techniques to be incorporated |
|
Suggestions on Preparation and Review |
Lesson1 What is the Scratch ? e-typing Lesson2 Keyboard operations Lesson 3 Scripts for animation functinos and coordinate functions Lesson 4 Random numbers and duplications, Multi-thread programming Lesson 5 Scripts for audio functions and advanced animetions Lesson 6 Variables and maximum numbers Lesson 7 Scripts for trigonometrical functions Lesson 8 Educational applications Lesson 9 Outlines Lesson 10 Algorithms Lesson 11 Codings Lesson 12 Debuggings Lesson 13 Test and feedbacks Lesson 14 Preparations of a presentation Lesson 15 Presentations and feedbacks |
Requirements |
You have to attend all practice for your understanding |
Grading Method |
Minute paper (100%) |
Practical Experience |
|
Summary of Practical Experience and Class Contents based on it |
|
Message |
Enjoy programming ! |
Other |
Teaching Assistant: Reika Okuya |
Please fill in the class improvement questionnaire which is carried out on all classes. Instructors will reflect on your feedback and utilize the information for improving their teaching. |