Hiroshima University Syllabus

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Japanese
Academic Year 2024Year School/Graduate School School of Education
Lecture Code CC231002 Subject Classification Specialized Education
Subject Name 情報活用概論II
Subject Name
(Katakana)
ジョウホウカツヨウガイロンII
Subject Name in
English
Introduction to Information Applications II
Instructor WATANABE KENZI
Instructor
(Katakana)
ワタナベ ケンジ
Campus Higashi-Hiroshima Semester/Term 1st-Year,  First Semester,  First Semester
Days, Periods, and Classrooms (1st) Weds9-10:EDU L206
Lesson Style Lecture/Practical Lesson Style
(More Details)
 
Practice
Remote-classroom (Microsoft Teams) 
Credits 2.0 Class Hours/Week   Language of Instruction J : Japanese
Course Level 1 : Undergraduate Introductory
Course Area(Area) 25 : Science and Technology
Course Area(Discipline) 10 : Integrated Engineering
Eligible Students Only for students of technology and information education course
Keywords Programming, Scratch 
Special Subject for Teacher Education   Special Subject  
Class Status
within Educational
Program
(Applicable only to targeted subjects for undergraduate students)
Programming is one of the basic skills for all subject of technologies and information education. Students obtain programming skills during this practice. 
Criterion referenced
Evaluation
(Applicable only to targeted subjects for undergraduate students)
Secondary School Technology and Information Education
(Knowledge and Understanding)
・Having acquired knowledge of information processing.
(Abilities and Skills)
・To be able to utilize productive activities related to information processing. 
Class Objectives
/Class Outline
Students obtain programming skills during this practice. They developed running code using the Scratch, which is a visual programming environment. During the developments, students obtain programming skills such as controlling flow, variables, functions and so on. These skills become basic knowledge for other subjects of the course. 
Class Schedule lesson1 Introductions and keyboard-typing
lesson2 Keyboard operations
lesson3 Animations, Coordinate functions
lesson4 Random numbers and duplications, Message functions
lesson5 Sound functions, More animations
lesson6 Scores and status saving, Hi-scores
lesson7 Trigonometrical functions
lesson8 Educational applications
lesson9 Theme considerations
lesson10 Work flows
lesson11 Coding
lesson12 Debugging
lesson13 Trials and feedbacks
lesson14 Preparations of a presentation
lesson15 Presenations and feedbacks

Minute test at the end of each practice 
Text/Reference
Books,etc.
Scratchではじめよう! プログラミング入門 Scratch 3.0版(日経BP社)
ISBN 4822286258
2,090 Yen 
PC or AV used in
Class,etc.
 
(More Details) Textbook, Own PC 
Learning techniques to be incorporated  
Suggestions on
Preparation and
Review
Lesson1 What is the Scratch ? e-typing
Lesson2 Keyboard operations
Lesson 3 Scripts for animation functinos and coordinate functions
Lesson 4 Random numbers and duplications, Multi-thread programming
Lesson 5 Scripts for audio functions and advanced animetions
Lesson 6 Variables and maximum numbers
Lesson 7 Scripts for trigonometrical functions
Lesson 8 Educational applications
Lesson 9 Outlines
Lesson 10 Algorithms
Lesson 11 Codings
Lesson 12 Debuggings
Lesson 13 Test and feedbacks
Lesson 14 Preparations of a presentation
Lesson 15 Presentations and feedbacks 
Requirements You have to attend all practice for your understanding 
Grading Method Minute paper (100%)
 
Practical Experience  
Summary of Practical Experience and Class Contents based on it  
Message Enjoy programming ! 
Other Teaching Assistant: Reika Okuya 
Please fill in the class improvement questionnaire which is carried out on all classes.
Instructors will reflect on your feedback and utilize the information for improving their teaching. 
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