Hiroshima University Syllabus

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Japanese
Academic Year 2022Year School/Graduate School School of Engineering
Lecture Code K9095020 Subject Classification Specialized Education
Subject Name プログラミングIII
Subject Name
(Katakana)
プログラミング3
Subject Name in
English
Programming III
Instructor TAOKA SATOSHI
Instructor
(Katakana)
タオカ サトシ
Campus Higashi-Hiroshima Semester/Term 3rd-Year,  First Semester,  1Term
Days, Periods, and Classrooms (1T) Weds7-10:ENG 103
Lesson Style Lecture/Seminar Lesson Style
(More Details)
 
This class alternates between lecture  and exercise. 
Credits 2.0 Class Hours/Week   Language of Instruction J : Japanese
Course Level 2 : Undergraduate Low-Intermediate
Course Area(Area) 25 : Science and Technology
Course Area(Discipline) 02 : Information Science
Eligible Students 3rd year and more students of the Cluster II, Faculty of Engineering
Keywords Computer programming, C programming language. 
Special Subject for Teacher Education   Special Subject  
Class Status
within Educational
Program
 
Criterion referenced
Evaluation
Program of Electrical,Systems and Information Engineering
(Abilities and Skills)
・Concepts, knowledge and methods which are the basis for studies related to electrical,  systems, and information engineering.
・Ability to solve practical issues and problems by conducting experiments, using numerical computation methods, and collecting relevant materials.

Program of Electronic Devices and Systems
(Abilities and Skills)
・Concepts, knowledge and methods which are the basis for studies related to electronic engineering.
・Ability to solve practical issues and problems by conducting experiments, using numerical computation methods, and collecting relevant materials. 
Class Objectives
/Class Outline
Acquire basic programming techniques using C language, i.e., (1) learn how to write computer programs, (2) understand
the behavior of programs written in C, and (3) write and run C programs based on the understanding of basic data structure
(Pointers and Arrays). 
Class Schedule lesson1 File Access
lesson2 exercise
lesson3 Standard Input and Output
lesson4 exercise
lesson5 Computational Complexity
lesson6 exercise
lesson7 Basic Algorithms
lesson8 exercise
lesson9 Structures
lesson10 exercise
lesson11 Standard Library
lesson12 exercise
lesson13 numerical calculation
lesson14 exercise
lesson15 review

Final test 
Text/Reference
Books,etc.
・Cの絵本,アンク著,翔泳社
・明快入門 C, 林 晴比古, ソフトバンククリエイティブ 
PC or AV used in
Class,etc.
 
(More Details) Handouts, projector 
Learning techniques to be incorporated  
Suggestions on
Preparation and
Review
Lesson 1 to 14:
For lessons 1 to 14: Topics studied in the classroom will be covered by the programming practice. Try to input sample programs, compile & run these programs. Reading and understanding many good programs is a best way of mastering programming skills. 
Requirements This class alternates between lecture and exercise.
 
Grading Method The maximum score of all practices is about 30%. The maximum score of final test is about 70%. A pass grade is 60 or more of the sum of them. 
Practical Experience  
Summary of Practical Experience and Class Contents based on it  
Message Each student should join the class positively to overcome difficulties and solve problems when mastering programming skills. Inactive students may fail to accomplish the class objectives. 
Other   
Please fill in the class improvement questionnaire which is carried out on all classes.
Instructors will reflect on your feedback and utilize the information for improving their teaching. 
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